Day 1
Today I worked primarily on the camera system. It uses Camera:Interpolate() to smoothly move the camera around, which makes it look much nicer. In addition, the camera can be rotated using the right mouse button. When the player moves, the camera starts moving to get back behind the player again.
Day 2
Today I worked on two things: I made most of the core GUI invisible (and it will all be later on), set up three UI bars for the three main statistics that will be used often throughout the game: Health, energy, and power. All three of them have hexagons scrolling in the background.
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| The image I made for tileable hexagons. |
I also worked on the task system. Currently I can create tasks with objectives that can be marked as completed as things happen. There is also a slot for a main task, which basically translates to story-progressing tasks.
The last thing that I worked on was the beginning of the inventory system, namely a method to prevent players from automatically equipping tools that they pick up.
Plans for Day 3
I expect to have a working inventory system finished up today, but I don't expect to have it polished when I'm done. We'll see though.

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