Day 3
Today I worked on a few things. I worked on the inventory system and finished that, then I worked on the leveling system. Players start at level zero and must level up to progress. Players gain a level after completing the tutorial, meaning that they enter the actual game at level one. The game will be released with a level cap of 50, but I may increase that over time.
The amount of experience required to level up is decided by this formula: 10*1.1^lvl. You can plug this into a graphing calculator to determine how much XP you'll need for each level. In cases with decimals, the numbers are rounded using the .5 rule.
In other words, I finished my goal and completed some other things.
Plans for Day 4
Tomorrow I'm going to work on building the tutorial area. The tutorial area is going to have a medieval look to it, which sharply contrasts with the look of the rest of the game.
Renders
This is a new section that I've set up where I show renders of either areas that I worked on or new item icons that I've made.
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| This is a render that I used for the icon for the sword that is used in the tutorial level. It's shiny! |

